![]() ![]() Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. THE ROUTLEDGE COMPANION TO MEDIA STUDIES AND DIGITAL HUMANITIESĪlthough media studies and digital humanities are established fields, their overlaps have not been examined in depth. Approaching Design as Inquiry: Magic, Myth, and Metaphor in Digital Fabrication Environmental Sensing and “Media” as Practice in the Makingĥ2. Making Things to Make Sense of Things: DIY as Research and Practiceĥ1. Critical Unmaking: Toward a Queer Computationĥ0. Expressive Processing: Interpretation and CreationĤ9. Timescape and Memory: Visualizing Big Data at the 9/11 Memorial MuseumĤ6. The Intimate Lives of Cultural ObjectsĤ4. Searching, Mining, and Interpreting Media History’s Big DataĤ3. Relationships, Not Records: Digital Heritage and the Ethics of Sharing Indigenous Knowledge OnlineĤ2. Engagements with Race, Memory, and the Built Environment in South Africa: A Case Study in Digital HumanitiesĤ1. Experiencing Digital Africana Studies: Bringing the Classroom to LifeĤ0. Apprehending the Past: Augmented Reality, Archives, and Cultural Memoryģ9. New Media Arts: Creativity on the Way to the Archiveģ8. Traversals: A Method of Preservation for Born-Digital Textsģ7. Becoming a Rap Genius: African American Literary Studies and Collaborative Annotationģ6. Obsolescence and Innovation in the Age of the Digitalģ5. Scaffolding, Hard and Soft: Critical and Generative Infrastructuresģ3. Lost in the Clouds: A Media Theory of the Flight Recorderģ2. Images on the Move: Analytics for a Mixed Methods Approachģ1. ICYMI: Catching Up to the Moving Image Onlineģ0. ![]() From “Live” to Real Time: On Future Television StudiesĢ9. Conjunctive and Disjunctive Networks: Affects, Technics, and Arts in the Experience of RelationĢ8. Turning Practice Inside Out: Digital Humanities and the EversionĢ7. Algorhythmics: A Diffractive Approach for Understanding ComputationĢ5. Smart Things, Smart Subjects: How the “Internet of Things” Enacts Pervasive MediaĢ3. Deep Mapping: Space, Place, and Narrative as Urban InterfaceĢ1. Wearable Interfaces, Networked Bodies, and Feminist Sleeper AgentsĢ0. A Call to Action: Embodied Thinking and Human-Computer Interaction Designġ9. Game Mechanics, Experience Design, and Affective Playġ8. Finding Fault Lines: An Approach to Speculative Designġ6. Contemporary and Future Spaces for Media Studies and Digital Humanitiesġ5. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproductionġ4. Self-Determination in Indigenous Gamesġ3. A Glitch in the Tower: Academia, Disability, and Digital Humanitiesġ2. Wear and Care: Feminisms at a Long Maker Tableġ0. Interactive Narratives: Addressing Social and Political Trauma through New Mediaĩ. Decolonizing Digital Humanities in Theory and PracticeĨ. ![]() Women Who Rock: Making Scenes, Building Communities: Convivencia and Archivista Praxis for a Digital Eraħ. Of, By, and For the Internet: New Media Studies and Public ScholarshipĦ. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing “Data”ĥ. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social MediaĤ. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offlineģ. Theory/Practice: Lessons Learned from Feminist Film StudiesĢ. Introduction: Studying Media through New Mediaġ. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |